DevLog 0003 - Blockout Map to Calibrate Player Movement
·1 min
Tonight, I intend to post a short update to share a map I’ve blocked out to help me calibrate player movement. But first, the important things:
First, a Family Update #
We’re all tired in the Greenlee house. As my Dad recently passed, we’ve been away, and the jet lag is still toiling away on my wife and daughter. Work has been quite demanding as of late as we’re near the launch of a significant release. Tonight, we’re watching the Tampa Bay Buccaneers beat the Philadelphia Eagles, and I’m working on my map late into the evening.
Accomplishments #
Tonight, I built out a small map to allow me to calibrate the player character movement. This post intends to share my experience representing the character with a mesh and animating that mesh.